1/19/2024 0 Comments Diablo 3 wizard best primary skillVampire Bats (123 Mana per second): A stream of burning bats roughly three yards wide blasts forwards from you, dealing 150% weapon damage per second to all enemies in the area of effect. On occasion you will find this an okay method of dealing high damage to a distant cluster of enemies, or smacking a single emergency hit onto something that’s closed with you and is near death, but for the most part this rune just isn’t going to help anything. The improved damage is impressive, the range is nice- but the bat travels in such an unpredictable pattern that you can’t rely on it hitting anything not immediately next to you. Dire Bats is sadly a borderline useless skill. This bat travels erratically in the direction you launch it for 40 yards, dealing 220% weapon damage as Fire damage to any enemy it touches. Dire Bats (123 Mana per second): A single large flaming bat is launched from your hands. It is best used in brief spurts, less than a second long, to finish killing something or add to the damage being dealt by your other effects. You should never consider this a main damage source, however. If you’ve managed to set up your Witch Doctor to use a lot of low-cost skills and summons, then you will probably like Firebats as an emergency splash of damage, though. While the mana cost and damage are both gradual over time (as relatively few damage over time effects are tick-based in Diablo III), the damage isn’t all too impressive and the mana cost gets prohibitive very quickly. That said, do not ever rely on it to take anything out on its own. Firebats is one of the most useful raw-damage skills available to the Witch Doctor. Firebats (123 Mana per second): A stream of burning bats roughly three yards wide blasts forwards from you, dealing 150% weapon damage per second to all enemies in the area of effect.
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